ELEMENTAL TRAITS
These traits can only be taken by an Ulivari with the corresponding domain, or domains in the case of Chosen. If domains are switched, traits taken off this list will remain on the character, allowing you to mix and match!
There are some traits that can only manifest after an Uli has chosen a domain at the age of 15, and had their magic for a number of years. It's extremely unusual for someone's magic to change their physical form soon after gaining it, especially given that higher levels of magical exposure correlate very highly with the likelihood of magical mutations, and older Uli are the most likely to have them. Of course, it's also true that most Uli go their entire lives having used magic every single day and never having experienced a mutation! It seems entirely up to chance, unless there's some way to manually induce these changes...
Note that if you take a trait such as (crystal/mineral) horns, but your Uli lacks horns, you can take any horn size up to a mythic rarity in order to show them off! Any changes that can affect multiple places on the body, such as water wings, for example, can be applied to as few or as many sections of the affected body part as desired -- so in the stated example, if you'd like to have a normal set of wings and a water set of wings, you may do so as long as your character already has more than one set of wings. They do not have to be applied symmetrically, either -- in that example, you're allowed to only apply one water wing if you wish.
Note that if you take a trait such as (crystal/mineral) horns, but your Uli lacks horns, you can take any horn size up to a mythic rarity in order to show them off! Any changes that can affect multiple places on the body, such as water wings, for example, can be applied to as few or as many sections of the affected body part as desired -- so in the stated example, if you'd like to have a normal set of wings and a water set of wings, you may do so as long as your character already has more than one set of wings. They do not have to be applied symmetrically, either -- in that example, you're allowed to only apply one water wing if you wish.
LIFE domain
Life domain traits only manifest in those who are part of the life domain.
Trait Descriptions
Petrified Wood Horns -- Mythic -- The horns are made of fossilized and opalized wood, oftentimes giving them a beautifully colored, banded appearance. This trait also allows the horns to be made larger (without any size limit) for free! This trait can also apply to other hard keratin or bone based things like claws, skeleton, etc.
Petrified Wood Inclusions -- Mythic -- The body is marked with inlaid veins of fossilized and opalized wood through the dermis and epidermis, with a beautifully colored, banded appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Coral Covered Horns -- Mythic -- The horns are normal, but they're covered in living coral clusters that are surprisingly sturdy and resistant, and always regrow when removed or broken off so long as they have space on the horn to take root. This trait also allows the horns to be made larger (without any size limit) for free!
Steps of Life -- Mythic -- Plants and flowers grow from the earth as the bearer's feet touch the ground, rising even in barren environments. They'll die off naturally within seconds if the soil wouldn't otherwise support them, but flourish if it's suitable. They only show up as little plant sprouts or small wildflowers, but can eventually grow into massive tangles of plantlife.
Plant/Flower Growths -- Mythic -- Plants and flowers of all kinds grow from the body as a result of Ghilavyr's powerful influence. These can come in any form: flowers, fungi, fruits, lichen, moss, vines, giant leaves, small sprouts, coral, and all other plants or plant-appearing living organisms... all of them can appear on the same individual, too! These growths can appear literally anywhere on the body, and the body may only be lightly covered, or fully overgrown. They will always grow back over time if removed.
Chain of Light -- Mythic -- A ring of glowing light circles the body, capable of taking many forms, but commonly seen as a circle of spherical shapes or rings. This can be placed anywhere not including the head (it should not resemble a crown or halo). A maximum of five chains can appear, and can be manifested or dissipated at will.
Flowing Eyes -- Mythic -- The eyes flow with water that streams or swirls away from them, floating through the air. Strangely, their extremely watery quality doesn't impede vision the way normal water would. Very small, ethereal, incorporeal sea creatures may even swim through the currents.
Flowing Hair/Mane/Fluff -- Mythic -- The hair, mane, and/or fluff of the body are either wreathed in water or entirely composed of it, floating through the air or falling heavy from the body. This water can be calm and gentle, or roiling like the sea -- sometimes even changing with the mood of the bearer. Ethereal, incorporeal sea creatures may even swim through the currents.
Flowing Wings -- Mythic -- The wings are either wreathed in water or entirely composed of it, floating through the air or falling heavy from the wings. This water can be calm and gentle, or roiling like the sea -- sometimes even changing with the mood of the bearer. Ethereal, incorporeal sea creatures may even swim through the currents.
Petrified Wood Inclusions -- Mythic -- The body is marked with inlaid veins of fossilized and opalized wood through the dermis and epidermis, with a beautifully colored, banded appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Coral Covered Horns -- Mythic -- The horns are normal, but they're covered in living coral clusters that are surprisingly sturdy and resistant, and always regrow when removed or broken off so long as they have space on the horn to take root. This trait also allows the horns to be made larger (without any size limit) for free!
Steps of Life -- Mythic -- Plants and flowers grow from the earth as the bearer's feet touch the ground, rising even in barren environments. They'll die off naturally within seconds if the soil wouldn't otherwise support them, but flourish if it's suitable. They only show up as little plant sprouts or small wildflowers, but can eventually grow into massive tangles of plantlife.
Plant/Flower Growths -- Mythic -- Plants and flowers of all kinds grow from the body as a result of Ghilavyr's powerful influence. These can come in any form: flowers, fungi, fruits, lichen, moss, vines, giant leaves, small sprouts, coral, and all other plants or plant-appearing living organisms... all of them can appear on the same individual, too! These growths can appear literally anywhere on the body, and the body may only be lightly covered, or fully overgrown. They will always grow back over time if removed.
Chain of Light -- Mythic -- A ring of glowing light circles the body, capable of taking many forms, but commonly seen as a circle of spherical shapes or rings. This can be placed anywhere not including the head (it should not resemble a crown or halo). A maximum of five chains can appear, and can be manifested or dissipated at will.
Flowing Eyes -- Mythic -- The eyes flow with water that streams or swirls away from them, floating through the air. Strangely, their extremely watery quality doesn't impede vision the way normal water would. Very small, ethereal, incorporeal sea creatures may even swim through the currents.
Flowing Hair/Mane/Fluff -- Mythic -- The hair, mane, and/or fluff of the body are either wreathed in water or entirely composed of it, floating through the air or falling heavy from the body. This water can be calm and gentle, or roiling like the sea -- sometimes even changing with the mood of the bearer. Ethereal, incorporeal sea creatures may even swim through the currents.
Flowing Wings -- Mythic -- The wings are either wreathed in water or entirely composed of it, floating through the air or falling heavy from the wings. This water can be calm and gentle, or roiling like the sea -- sometimes even changing with the mood of the bearer. Ethereal, incorporeal sea creatures may even swim through the currents.
DEATH DOMAIN
Death domain traits only manifest in those who are part of the death domain.
Trait Descriptions
Obsidian Horns -- Mythic -- The horns are made of dark, smooth obsidian, giving a mysterious appearance. Colored flecks may appear in the surface of these horns, as obsidian comes in many varieties. This trait also allows the horns to be made larger (without any size limit) for free! This trait can also apply to other hard keratin or bone based things like claws, skeleton, etc.
Obsidian Inclusions -- Mythic -- The body is marked with inlaid veins of obsidian through the dermis and epidermis, with a smooth and sometimes banded or colorfully flecked appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Crystalline Horns -- Mythic -- The horns are made of prismatic crystal of any or various types (excluding those found on other domain trait lists), giving a colorful diversity in how this trait manifests. These horns can be combined with obsidian horns to create a banded crystal and obsidian combination. This trait also allows the horns to be made larger (without any size limit) for free! This trait can also apply to other hard keratin or bone based things like claws, skeleton, etc.
Steps of Decay -- Mythic -- Saprotrophic and decomposer fungi grow in the wake of the bearer's stride as their feet touch the earth, sometimes accompanied by ethereal, intangible insects. The fungi rapidly decay, blackening and turning to dust as the affected leaves them behind, while any magically manifested insects simply dissipate and fade.
Crystalline Growths -- Mythic -- Prismatic crystal of any or various types (excluding those found on other trait lists) jut out from the body, capable of manifesting both as small inlays in the skin (such as a shaped series of gems lining the forehead like a tiara) and massive, imposing pillars of crystal.
Chain of Shadow -- Mythic -- A ring of swirling shadows circle the body, capable of taking many forms, but commonly seen as a circle of spherical shapes or rings. This can be placed anywhere not including the head (it should not resemble a crown or halo). A maximum of five chains can appear, and can be manifested or dissipated at will.
Prismatic Eyes -- Mythic -- The eyes have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They have a particular soft glow to them that causes this to happen in absence of strong light, but it's much stronger in bold lighting conditions.
Prismatic Hair/Mane/Fluff -- Mythic -- The hair, mane, and/or fluff of the body have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They may be partially transparent, shift colors slightly, or have the appearance of stained glass in any number of colors and patterns.
Prismatic Wings -- Mythic -- The wings have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They may be partially transparent, shift colors slightly, or appear very convincingly to be made of stained glass in any number of colors and patterns.
Obsidian Inclusions -- Mythic -- The body is marked with inlaid veins of obsidian through the dermis and epidermis, with a smooth and sometimes banded or colorfully flecked appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Crystalline Horns -- Mythic -- The horns are made of prismatic crystal of any or various types (excluding those found on other domain trait lists), giving a colorful diversity in how this trait manifests. These horns can be combined with obsidian horns to create a banded crystal and obsidian combination. This trait also allows the horns to be made larger (without any size limit) for free! This trait can also apply to other hard keratin or bone based things like claws, skeleton, etc.
Steps of Decay -- Mythic -- Saprotrophic and decomposer fungi grow in the wake of the bearer's stride as their feet touch the earth, sometimes accompanied by ethereal, intangible insects. The fungi rapidly decay, blackening and turning to dust as the affected leaves them behind, while any magically manifested insects simply dissipate and fade.
Crystalline Growths -- Mythic -- Prismatic crystal of any or various types (excluding those found on other trait lists) jut out from the body, capable of manifesting both as small inlays in the skin (such as a shaped series of gems lining the forehead like a tiara) and massive, imposing pillars of crystal.
Chain of Shadow -- Mythic -- A ring of swirling shadows circle the body, capable of taking many forms, but commonly seen as a circle of spherical shapes or rings. This can be placed anywhere not including the head (it should not resemble a crown or halo). A maximum of five chains can appear, and can be manifested or dissipated at will.
Prismatic Eyes -- Mythic -- The eyes have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They have a particular soft glow to them that causes this to happen in absence of strong light, but it's much stronger in bold lighting conditions.
Prismatic Hair/Mane/Fluff -- Mythic -- The hair, mane, and/or fluff of the body have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They may be partially transparent, shift colors slightly, or have the appearance of stained glass in any number of colors and patterns.
Prismatic Wings -- Mythic -- The wings have a prism-like quality to them that causes little prismatic rainbows to radiate whenever the light hits them. They may be partially transparent, shift colors slightly, or appear very convincingly to be made of stained glass in any number of colors and patterns.
HEART DOMAIN
Heart domain traits only manifest in those who are part of the heart domain.
Trait Descriptions
Opal Horns -- Mythic -- The horns are made of brilliant, colorful opal, giving a lively appearance. Fire opal is the most common to see manifest, though it's possible for them to come in other colors. This trait also allows the horns to be made larger (without any size limit) for free! This trait can also apply to other hard keratin or bone based things like claws, skeleton, etc.
Opal Inclusions -- Mythic -- The body is marked with inlaid veins of opal through the dermis and epidermis, with a smooth and colorful, shimmering appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Flaming Horns -- Mythic -- x
Steps of Fire -- Mythic -- x
Magma Inclusions -- Mythic -- x
Chain of Fire -- Mythic --
Burning Eyes -- Mythic -- x
Burning Hair/Mane/Fluff -- Mythic -- x
Burning Wings -- Mythic -- x
Opal Inclusions -- Mythic -- The body is marked with inlaid veins of opal through the dermis and epidermis, with a smooth and colorful, shimmering appearance. These inlays don't hurt at all, and actually protect from injuries wherever they show up. They normally don't impede motor functions or motion in the body, but it is possible, especially since an entire limb can be fully affected! They will never cause non-motor health issues.
Flaming Horns -- Mythic -- x
Steps of Fire -- Mythic -- x
Magma Inclusions -- Mythic -- x
Chain of Fire -- Mythic --
Burning Eyes -- Mythic -- x
Burning Hair/Mane/Fluff -- Mythic -- x
Burning Wings -- Mythic -- x
MIND DOMAIN
Mind domain traits only manifest in those who are part of the mind domain.
Trait Descriptions
Quartz Horns -- Mythic -- x
Quartz Inclusions -- Mythic -- x
Smoking Horns -- Mythic -- x
Steps of Space -- Mythic -- x
Smoking/Starry Inclusions -- Mythic -- x
Chain of Stars -- Mythic
Smoking/Starry Eyes -- Mythic -- x
Smoke/Star Hair/Mane/Fluff -- Mythic -- x
Smoke/Star Wings -- Mythic -- x
Quartz Inclusions -- Mythic -- x
Smoking Horns -- Mythic -- x
Steps of Space -- Mythic -- x
Smoking/Starry Inclusions -- Mythic -- x
Chain of Stars -- Mythic
Smoking/Starry Eyes -- Mythic -- x
Smoke/Star Hair/Mane/Fluff -- Mythic -- x
Smoke/Star Wings -- Mythic -- x